Graphical Method Linear Programming

Linear programming problems with two decision variables can be easily solved by graphical method. A problem of three dimensions can also be solved by this method, but their graphical solution becomes complicated.

Don't misconstrue that the graphical method is very important. It provides very little help in handling practical problems.

Basic Terminology - Graphical Method

Feasible Region

It is the collection of all feasible solutions. In the following figure, the shaded area represents the feasible region.

Graphical Method Feasible Region

Convex Set

A region or a set R is convex, if for any two points on the set R, the segment connecting those points lies entirely in R. In other words, it is a collection of points such that for any two points on the set, the line joining the points belongs to the set. In the following figure, the line joining P and Q belongs entirely in R.

Convex Set

Thus, the collection of feasible solutions in a linear programming problem form a convex set.

Redundant Constraint

It is a constraint that does not affect the feasible region.

Example: Consider the linear programming problem:

Maximize 1170 x1 + 1110x2

subject to

9x1 + 5x2 ≥ 500
7x1 + 9x2 ≥ 300
5x1 + 3x2 ≤ 1500
7x1 + 9x2 ≤ 1900
2x1 + 4x2 ≤ 1000

x1, x2 ≥ 0

The feasible region is indicated in the following figure:

Redundant Constraint

The critical region has been formed by the two constraints.

9x1 + 5x2 ≥ 500
7x1 + 9x2 ≤ 1900

x1, x2 ≥ 0

The remaining three constraints are not affecting the feasible region in any manner. Such constraints are called redundant constraints.

Extreme Point

Extreme points are referred to as vertices or corner points. In the following figure, P, Q, R and S are extreme points.

Extreme Point

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